Jan. 12 |
Week One |
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Course overview |
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Jan. 17 + 19 |
Week Two |
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Setting up web log // Introduction to video games |
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Lamb, G. (2005) Are
multiplayer online games more compelling, more addictive? USA Today. October 13th.
MMORPG (2005, November 18). Wikipedia,
The Free Encyclopedia. Retrieved
November 18, 2005 from http://en.wikipedia.org/wiki/MMORPG.
Everquest (2005, November 18). Wikipedia,
The Free Encyclopedia. Retrieved
November 18, 2005 from http://en.wikipedia.org/wiki/Everquest.
Everquest II (2005, November 18). Wikipedia,
The Free Encyclopedia. Retrieved
November 18, 2005 from http://en.wikipedia.org/wiki/Everquest.II.
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TH |
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Virtual worlds: Multi-player games |
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Bartle, R. (2003) Introduction to virtual worlds.
Chapter 1 (pp. 1-79) in Designing Virtual Worlds. |
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Jan. 24 + 26 |
Week Three |
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Virtual worlds: True Names |
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Vinge, V. (1981). “True Names.” The author’s
infamous novella in True Names: And the Opening of the Cyberspace Frontier.
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TH |
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Virtual worlds: Psychological dimensions |
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Yee, N. (2004). The Psychology of MMORPGs:
Emotional Investment, Motivations, Relationship Formation, and Problematic
Usage. In R. Schroeder & A. Axelsson (Eds.), Social Life of Avatars
II.
London: Springer-Verlag. (in press). View
article in PDF format.
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Jan. 31 + Feb. 2 |
Week Four |
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Virtual worlds: Players |
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Bartle, R. (2003) Players. Chapter 2 (pp. 125-174) in
Designing Virtual Worlds. |
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Virtual worlds: Players |
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Bartle, R. (2003) Players. Chapter 2 (pp.
174-245) in Designing Virtual Worlds.
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Feb. 7 + 9 |
Week Five |
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Virtual worlds: Economics |
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Castranova, E. (2001) Virtual
worlds: A first-hand account of market and society on the Cyberian frontier. CESifo Working Paper
No. 618. (39 pages)
Doctorow, C. (2004) Anda’s game. Short story from Salon.Com. November
15, 2004. [PACKET]
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Virtual worlds: Characters |
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Bartle, R. (2003) Life in the virtual world.
Chapter 5 (pp. 351-398) in Designing Virtual Worlds. |
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Feb. 14 + 16 |
Week Six |
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Virtual worlds: Characters |
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Bartle, R. (2003) Life in the virtual world. Chapter
5 (pp. 398-471) in Designing Virtual Worlds.
Special guest: Dr. Richard
Bartle, University of Essex.
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Women and games: Players |
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Taylor, T.L. (2003). Multiple
Pleasures: Women and Online Gaming. Convergence, Vol. 9, No.1, 21-46,
Spring 2003. View
article in PDF format. |
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Feb. 21 + 23 |
Week Seven |
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Women and games: Characters |
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Alam, M. J. (2005). What
is a galaxy without stars? Drop the sexism, bring the women. The Escapist, Issue 17.
Ruberg, B. (2005) Women
monsters and monstrous women: Representing the feminine in survival horror. The Escapist, Issue 17.
Grimes, S. (2003). You shoot like a girl! The female protagonist in action-adventure
games. Presentation to the Digital Games Research Association, November 2003.
View article in PDF format.
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Ethnography: Overview of ethnographic methods |
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Fetterman, D. (1989) Walking in rhythm: Anthropological
concepts. Chapter 2 (pp. 16-30) in Ethnography: Step by step. London: Sage.
[PACKET]
Fetterman, D. (1989) A wilderness guide: Methods and techniques.
Chapter 3 (pp. 31-62) in Ethnography: Step by step. London: Sage. [PACKET]
Special guest: Dr. Constance Steinkuehler |
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Feb. 28 + Mar. 2 |
Week Eight |
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Ethnography: Applied examples
Steinkuehler, C. (2005) The new third place: Massively multiplayer online
gaming in American youth culture. Tidskrift Journal of Research in Teacher
Education, 3, 17-32. View
article in PDF format. |
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Ethnography: Research ethics
Fetterman, D. (1989) Walking softly through the wilderness: Ethics. Chapter
7 (pp. 29-146) in Ethnography: Step by step. London: Sage. [PACKET]
Distributed: Exam #1 |
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Mar. 7 + Mar. 9 |
Week Nine |
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Movie: eXistenZ
Directed by David
Cronenberg.
Note: Class will run 22 minutes late today. Please let me know in advance
if you will need to leave before the end of the movie. |
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TH |
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Game mechanics: Play |
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Salen, K. and Zimmerman, E. (2004) Defining
play. Excerpt from Rules of Play: Game Design Fundamentals (pp. 301-11).
[PACKET]
Due: Exam #1 |
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SPRING BREAK |
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Mar. 21 + 23 |
Week Ten |
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Game mechanics: Rules and fun |
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Salen, K. and Zimmerman, E. (2004) Defining rules. Excerpt
from Rules of Play: Game Design Fundamentals (pp. 117-125). [PACKET]
Koster, R. (2004). “What Games Aren’t (Chapter 5)” and
"Different Fun for Different Folks (Chapter 6)". Excerpts from A
Theory of Fun, pp.
80-109. |
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Game mechanics: Cheating |
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Consalvo, M. (2005). Gaining advantage: How
videogame players define and negotiate cheating.” Presentation to the
Digital Games Research Association Conference: Changing Views: Worlds
in Play. View
article in PDF format.
Tito, G. (2005) "Dood,
it’s part of the game." The Escapist. Issue
#19. |
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Mar. 28 + 30 |
Week Eleven |
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Videogame aesthetics: Space |
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Adams, E. (2003). The construction of ludic space.
Presentation to the Digital Games Research Association, November 2003.
View article in PDF format.
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Special guest lecture (6:45) |
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Dr. Mia Consalvo,
Associate Professor and Director of Graduate Studies, Ohio University.
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Videogame aesthetics: Time |
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Wolf, M. J. P. (2001). Time in the video game
(Chapter 4). In M. J. P. Wolf (Ed.), The medium of the videogame (pp. 77-91).
Austin, TX: University of Texas Press. [PACKET]
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Apr. 4 + 6 |
Week Twelve |
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Videogame aesthetics: Narrative |
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Neitzel, B. (2005) Narrativity in computer games. Excerpt
from Handbook of Computer Game Studies, edited by Joost Raesseens and Jeffrey
Goldstein, MIT Press (pp. 227-250).
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Videogame aesthetics: Flow |
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Sherry, J. (2004) Flow and media enjoyment.
Communication Theory, 14(4): 328-347. If you are connecting from
the Trinity University network, you can view
the article in PDF format.
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Apr. 11 + 13 |
Week Thirteen |
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Social aspects: Discourses surrounding gaming |
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Williams, D. (2003). The video game lightning rod:
Constructions of a new media technology, 1970-2000. Information, Communication & Society,
6(4): 523-550. If you are connecting from the Trinity University network,
you can view the
article in PDF format.
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Social aspects: Violence
Goldstein, J. (2005) Violent video games. Excerpt from Handbook of Computer
Game Studies, edited by Joost Raesseens and Jeffrey Goldstein, MIT Press
(pp. 341-357).
Distributed: Exam #2 |
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Apr. 18 + 20 |
Week Fourteen |
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Social aspects: Addiction
BBC (2005) China
imposes online gaming curbs. August 25.
Motluk, A. (2005). Gaming
fanatics show hallmarks of drug addiction. New
Scientist. November 16.
Yee, N. (2002). Ariadne: Understanding MMORPG Addiction. The Hub: Exploring
the Psychology of MMORPGS. View
article in PDF format. |
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Work on presentations
Due Exam #2 |
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Apr. 25 + 27 |
Week Fifteen |
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Research presentation and critique |
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Research presentation and critique |
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Final project due by
noon on Tuesday, May 9.
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