The St. Louis MUNY 2013
SHREK
Producer: Mike Issacson
Production Direction: John Tartagila
Choreography: Vince Pesce
Musical Director: Greg Anthony
Set Design: Steve and Sam Gilliam
Costume Design: Andrea Lauer
Lighting Design: Nathan Scheurer
Video Content Design: Seth Jackson
Sound Design: Jason Krueger
Production Stage Manager: Michael T. Clarkston
Production Manager: Tracy Utzmeyer
RUN SHEETS 05.27.13 |
DRAFTING
05.24.13 Boom 1
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05.13.13 Boom 2
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05.13.13 Boom 2 Book opening and inserts
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05.06.13 Enlargement of Puppet Theatre
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05.04.13 Puppet Stage.
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04.29.13 Revised Tower Scene
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04.29.13 Revised Tower Scene
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04.23.14 Cathedral Run
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04.23.14 Cathedral. Farquaad is lifted into the Pulpit, which contains CO2 and lighting. Dragon enters behind him and evaporates him. Actor drops down and into hiding. Altar unit has a stock turn-table (Evita) in it. IA can operate it and slowly revolve Fiona as she changes. The platform will have lighting and confetti and ... whatever else inside.
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04.22.13 Tower Suggestion
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04.22.14 Tower Progression with Ivy and Different doll
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04.22.14 Tower Plan. Each unit is an identical Castle bookcase. IA carpenters are inside each unit to pivot it when in focus. There is a cloud ground row in front of the LED screen. The Castle Tower in the clouds in projected on the LED screen. The artwork shown here is a drop from a previous Shrek production. It is a sample only as we will develop our own artwork.
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04.22.14 Towers pivoted upstage
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04.22.14 Dragon Keep Plan
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04.22.14 Dragon Keep
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04.22.14 Fiona's at the Dragon's Keep. Bookcase is placed onto an elevated wagon for this scene. Shrek will be able to climb the back side. We will be able to do some of the scene in the balcony, then climb over the front rail, through the clouds and then onto the stage ... Dragon Keep.
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04.16.13 Boom 1 Doors
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04.12.13 Tower Idea
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04.12.13 Tower Idea
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04.11.13 Outside Farquaad's Palace
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04.09.13 BOOM 1 ART WORK
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04.09.13 Foliage Puppet Stage Act One, Scene 7
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04.09.13 3rd BOOK
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04.08.13 Barn and Red Forest.
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04.07.13 BOOM 2 ART WORK
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04.08.13 Genie Lift Model
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04.07.13 Dragon Keep with Tower in Background 1.8
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04.07.13 TOWER SCENE If Dragon Keep in Foreground. 1.9
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04.07.13 DRAGON KEEP. DOORS CLOSED. Knights are chained to rolling stone cube that the actors can move and stand upon. Chain lengths can be calculated to work with Choreography.
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04.07.13 Dragon Keep with Dragon onstage. Knights will open the doors.
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04.07.13 Dragon Keep Doors closed Run
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04.07.13 Dragon Keep Dragon Run
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04.04.13 TORTURE CHAMBER. This look is for Act 1, Scene 4. Note the Torture Road Box. Act 2, Scene 2, The Exercise Room, will not require the Fork Lift or Puppet Stage.
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04.04.13 Gate House Clarification
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04.04.13 Tower
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04.03.13 Farquaad Cart
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04.01.13 CLIFF
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04.01.13 CAVE
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04.01.13 RED FOREST with BARN
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04.01.13 INSIDE BARN
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04.01.13 Catherdal
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03.28.13 Farquaad Wagon for Discussion
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03.29.13 Farquaad Gate House Discussion
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03.29.13 Farquaad Torture Chamber for Discussion
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03.27.13 Dragon Keep
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03.27.13 Tower.
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03.27.13 Tower Run.
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03.23.13 SWAMP ELEVATION
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03.23.13 SWAMP RUN
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03.23.13 SWAMP DETAILS
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03.16.13 Boom One Sketch Elevation and Plan.
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03.16.13 Boom One Sketch.
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03.13.13 Entrance Options and Passerelle.
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03.13.13 Background Detail. The Ground Rows unify the LED screen and make it specific to Shrek. The LED screen is showing a work from Henri Rousseau, who is the inspiration for the style of the design
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03.13.13 Rough Sketch for Boom 2: Forest-Swamp-Journey Boom with Rousseau references for style, color and scale.
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